Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
E Eheir's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
E Eheir's ancestral territory is 7. |
0 |
0 |
E Eheir is the second son. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Outlaw (Outlaw Thief). |
1 |
15 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
15 |
Became a Military (Flyer). |
2 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
19 |
Failed to qualify for Negotiator (Envoy) and became a Yohai (outcast). |
3 |
19 |
Became a Drifter (Barbarian). |
3 |
23 |
Betrayed by a friend. One of E Eheir's Contacts or Allies betrays E Eheir, ending E Eheir's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Became a Outcast (Trader). |
4 |
26 |
Survive on the edge.Gain a Contact. |
4 |
27 |
Promoted to Outcast (Trader) rank 1. |
5 |
27 |
Continued as Outcast (Trader). |
5 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Continued as Outcast (Trader). |
6 |
35 |
Serve a landowner, but owe a great debt. |
6 |
35 |
Promoted to Outcast (Trader) rank 2. |