Earle Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 37 M 8 (0) 6 (0) 6 (0) 7 (0) 9 (1) 2 (-2)866792
Obsequious, Receding hairline, Has a limp wrist
 
Skills
Art (Presentation) 0
Astrogation 0
Athletics (Endurance) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Pilot 0
Profession (Colonist) 0
Recon 1
Stealth 0
Streetwise 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Marine Star Marine Lance Corporal13
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Serena Raycraft Enemy 0 3 1 5 Tapazmal (F/25)
Serena Raycraft gains in power.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Lightly injured, no permanent damage. Fully recovered.
2 19 Failed to qualify for Flight (Navy).
2 19 Submitted to the draft.
2 19 Became a Marine (Star Marine) with the new title Marine.
2 21 Advanced training in a specialist field
2 23 Attempt at commissioned failed.
3 23 Continued as Marine (Star Marine).
3 25 Commanding officer takes an interest in Earle Murray's career.
3 27 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
4 27 Continued as Marine (Star Marine).
4 30 A mission goes wrong; Earle Murray and several others are captured and mistreated by the enemy. Gain Earle Murray's jailer as an Enemy.
5 30 Failed to qualify for Performer (Entertainer).
5 30 Returned to Drifter (Scavenger).
5 31 Earle Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Failed to qualify for Law Enforcement (Agent).
6 31 Switched to Drifter (Wanderer).
6 35 Suffer from a life-threatening illness.
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