Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Betrayed by a friend. One of Earle Winn's Contacts or Allies betrays Earle Winn, ending Earle Winn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Lost eye or limb. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Nearly killed. Owe 8,750 for medical bills. |