Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Early Doolan's job. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Psychologically damaged by Early Doolan's time in the scouts. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Early Doolan easily defeat. |
4 |
29 |
Gain Enemy if Early Doolan don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |