Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Journalist (Entertainer). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
27 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Early Parlow's trade routes and contacts, forcing Early Parlow to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
A new romantic starts. Gain an Ally. |