Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Ed May's business expands, Ed May's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Ed May learn something Ed May should not have – a corporate secret, a political scandal – which Ed May can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |