Ed May  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 37 M 4 (-1) 8 (0) 3 (-1) 7 (0) 8 (0) 8 (0)483788
Ossified, Constantly biting nails, Eager
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Wing) 1
Language 0
Medic 0
Profession (Hostile Environment/Contaminent) 1
Recon 0
Science (Social Sciences) 0
Stealth 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler24
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Maxine Carr Contact 1 1 4 1 Luriani (F/80)
Furman Cumming Ally 0 0 1 1 Luriani (M/18)
Furman Cumming gains in power.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Spent time maintaining and using heavy vehicles.
2 22 Continued as Citizen (Colonist).
2 24 Ed May's business expands, Ed May's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Ed May learn something Ed May should not have – a corporate secret, a political scandal – which Ed May can profit from illegally.
3 30 Gain a criminal contact.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 31 Lightly injured, no permanent damage. Fully recovered.
5 31 Failed to qualify for Merchant Marine (Merchant).
5 31 Became a Drifter (Barbarian).
5 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
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