Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Edison Alexander's Contacts or Allies betrays Edison Alexander, ending Edison Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
27 |
Became a Psion (Wild Talent). |
4 |
29 |
Psionic abilities make Edison Alexander uncomfortable to be around. One contact or ally becomes a rival. |
5 |
31 |
Continued as Psion (Wild Talent). |
5 |
34 |
Refuse to misuse powers for personal gain. |
5 |
35 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |