Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Edmond Garrett come into conflict with a splinter group Edmond Garrett's own religion which maintains Edmond Garrett's version is the wrong one. Gain 3 Rivals. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Edmond Garrett's Contacts or Allies betrays Edmond Garrett, ending Edmond Garrett's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
Arrested |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |