Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Elisha Batt have no idea what happened to Elisha Batt – they found Elisha Batt's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Elisha Batt do not know what happened to Elisha Batt. There is a gap in Elisha Batt's memory. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
35 |
Spend time with an alien race. Gain a contact. |