Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Public opinion turns on Emerson Lette. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Emerson Lette's Contacts or Allies betrays Emerson Lette, ending Emerson Lette's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
28 |
A good deal ensures Emerson Lette is living the high life for a few years. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Emerson Lette come into conflict with a splinter group Emerson Lette's own religion which maintains Emerson Lette's version is the wrong one. Gain 2 Rivals. |