Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Emile Kelly is blamed for an accident that causes the death of several crew members. Emile Kelly's guilt drives Emile Kelly to excel. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Emile Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
34 |
Find Ancient Technology. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |