Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
25 |
A mission goes wrong; Emmett Ray and several others are captured and mistreated by the enemy. Gain Emmett Ray's jailer as an Enemy. |
4 |
25 |
Became a Merchant (Free Trader). |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Emmett Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |