Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Emmit Hernandez and several others are captured and mistreated by the enemy. Gain Emmit Hernandez's jailer as an Enemy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Emmit Hernandez's ship is damaged, and Emmit Hernandez have to hitch-hike Emmit Hernandez's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Emmit Hernandez spend months in the dangerous criminal underworld. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Voluntarily left Enforcer |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Emmit Hernandez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |