Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Emmitt Carbey's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Emmitt Carbey out of business. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Switched to Merchant (Broker). |
5 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |