Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Eric Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eric Bailey fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Eric Bailey's scout ship. |