Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Eric Richey learn something Eric Richey should not have – a corporate secret, a political scandal – which Eric Richey can profit from illegally. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Eric Richey and several others are captured and mistreated by the enemy. Gain Eric Richey's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Eric Richey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Eric Richey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Gain Enemy if Eric Richey don't already have one. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |