Ernest Stevens  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 37 M 7 (0) 12 (2) 11 (1) 4 (-1) 11 (1) 5 (-1)7CB4B5
Inimitable, Abrupt, Unfeeling
 
Skills
Admin 0
Advocate 0
Art (Performing) 0
Astrogation 0
Athletics 0
Broker 0
Diplomat 1
Electronics 0
Language (Gvegh (Vargr)) 1
Leadership 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Drifter Scavenger 01
Citizen Colonist 01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Ernest Stevens befriend a superior in the corporation or the colony.
2 22 Continued as Citizen (Corporate).
2 25 Ernest Stevens is rewarded for Ernest Stevens's diligence or cunning.
3 26 Voluntarily left Corporate
3 26 Became a Drifter (Scavenger).
3 28 Find valuable salvage.
4 30 Voluntarily left Scavenger
4 30 Switched to Citizen (Colonist).
4 31 Ernest Stevens learn something Ernest Stevens should not have – a corporate secret, a political scandal – which Ernest Stevens can profit from illegally.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙