Initiate Ervin Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 37 M 6 (0) 7 (0) 10 (1) 9 (1) 5 (-1) 8 (0)67A958
Overly knobby knees, Melodramatic
 
Skills
Admin 0
Astrogation 0
Carouse 0
Gun Combat 0
Mechanic 0
Pilot (Spacecraft) 1
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Beverly Halpine Enemy 0 4 0 1 Yilean (F/34)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Ervin Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ervin Rule fail to help. Gain an Enemy.
1 20 Psychologically damaged by Ervin Rule's time in the scouts.
2 22 Continued as Scout (Courier).
2 26 Ervin Rule's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 26 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 28 Ervin Rule retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Forced to continue current assignment.
3 30 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 30 Continued as Believer (Mainstream Believer).
4 31 Ervin Rule accepted an offer of inducements to betray Ervin Rule's faith. Gain 330,000 in cash.
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