Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Evert Heriot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Injured. Fully recovered. |
4 |
25 |
Became a Navy (Flight) with the new title Crewman. |
4 |
26 |
Evert Heriot foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Continued as Navy (Flight). |
5 |
33 |
During a battle, defeat or victory depends on Evert Heriot's actions. The ship suffers severe damage and Evert Heriot is blamed for the disaster. Evert Heriot is court - martialled and discharged. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Evert Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |