Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Evert Rule learn something Evert Rule should not have – a corporate secret, a political scandal – which Evert Rule can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Political upheaval strikes Evert Rule's homeworld, and Evert Rule is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Evert Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Good fortune |