Crewman Evert Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 37 M 3 (-1) 3 (-1) 7 (0) 8 (0) 7 (0) 5 (-1)337875
Happy, Cynical
 
Skills
Admin 1
Advocate 0
Broker 0
Deception 1
Diplomat 1
Electronics 0
Flyer (Ornithopter) 1
Leadership 0
Medic 0
Recon 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Evert Rule learn something Evert Rule should not have – a corporate secret, a political scandal – which Evert Rule can profit from illegally.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Political upheaval strikes Evert Rule's homeworld, and Evert Rule is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 29 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4 29 Became a Drifter (Wanderer).
4 31 Evert Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Good fortune
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