Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Ferd Cameron's work ends up coming home with Ferd Cameron, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Psychologically damaged by Ferd Cameron's time in the scouts. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Psychologically damaged by Ferd Cameron's time in the scouts. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Ferd Cameron is chosen to represent Ferd Cameron's faith in a vid show or other highly public forum. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Ferd Cameron secretly provide religious rites for a dying leader or noble, although they do not share Ferd Cameron's faith. Gain an Ally in the family and a Rival who disagrees with Ferd Cameron's choice. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |