Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Fitzhugh Halpine's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Imperial trade restrictions force Fitzhugh Halpine out of business. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Fitzhugh Halpine's work ends up coming home with Fitzhugh Halpine, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |