Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Fitzhugh Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Fitzhugh Rand is blamed for an accident that causes the death of several crew members. Fitzhugh Rand's guilt drives Fitzhugh Rand to excel. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Psychologically damaged by Fitzhugh Rand's time in the scouts. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Fitzhugh Rand is caught in the periphery of a scandal. |
5 |
34 |
Demoted to Believer (Holy Warrior) rank -1. |