Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
20 |
Gain Enemy if Flenn Bain don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Flenn Bain do not know what happened to Flenn Bain. There is a gap in Flenn Bain's memory. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
Spend several years jumping from world to world in Flenn Bain's scout ship. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Risk Flenn Bain's fortune on a possibility lucrative deal and win. |