Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
20 |
Become deeply involved in politics on Forest Ornery's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
Forest Ornery make an alliance with a powerful and charismatic noble, who becomes an Ally. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
An assassin attempts to end Forest Ornery's life. |
3 |
28 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Forest Ornery don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Severely injured. Owe 2,500 for medical bills. |
5 |
35 |
Gain Enemy if Forest Ornery don't already have one. |