Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Foster McMillan do not know what happened to Foster McMillan. There is a gap in Foster McMillan's memory. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |