Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Francis Macks's ship is damaged, and Francis Macks have to hitch-hike Francis Macks's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Find an Alien Artifact. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Francis Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |