Frank Stewart  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 37 M 11 (1) 9 (1) 5 (-1) 4 (-1) 9 (1) 7 (0)4 (-1)B95497
Glamorous, Disrespectful
 
Skills
Animals 0
Athletics 0
Clairvoyance 0
Drive 0
Electronics 0
Gun Combat 0
Mechanic 1
Medic 0
Profession (Worker/Civil Engineering) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Telekinesis 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 01
Psion Wild Talent 01
Drifter Wanderer 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2 19 Failed to qualify for Engineer/Gunner (Navy).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A good deal ensures Frank Stewart is living the high life for a few years.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
4 27 Voluntarily left Merchant Marine
4 27 Failed to qualify for Army Support (Army).
4 27 Became a Drifter (Scavenger).
4 29 Encounter a Psionic institute.
4 29 Tested for psionic powers
5 31 Became a Psion (Wild Talent).
5 32 An anti-psi cult or gang attempts to expose or attack Frank Stewart.
5 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 32 Switched to Drifter (Wanderer).
6 34 Survived a risky adventure but gained nothing.
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