Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Frank Stewart is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
32 |
An anti-psi cult or gang attempts to expose or attack Frank Stewart. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
34 |
Survived a risky adventure but gained nothing. |