Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Furman Bailey's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Furman Bailey is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 1 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A revolution, attack or other unusual event throws Furman Bailey's life into chaos, forcing Furman Bailey to leave the planet. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |