Agent Furman Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 37 M 9 (1) 7 (0) 8 (0) 12 (2) 7 (0) 7 (0)978C77
Always looks pale, Sense of duty, Knock-kneed
 
Skills
Art (Presentation) 0
Broker 1
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Mechanic 1
Persuade 0
Profession (Hostile Environment) 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 11
Merchant Merchant Marine Senior Crewman11
Agent Corporate Agent Agent12
 
Name Type Affinity Enmity Power Influence Species
Lynn Walters Contact 2 1 0 1 Swanfeh (F/32)
Lynn Walters belongs to an unusual cultural or religious group.
Al Harris Contact 2 1 0 0 Swanfeh (M/69)
Pleas Hayes Enemy 0 6 0 2 Azhanti (M/54)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Make an unexpected connection outside Furman Bailey's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Voluntarily left Broker
2 22 Failed to qualify for Merchant Academy.
2 22 Submitted to the draft.
2 22 Switched to Merchant (Merchant Marine) with the new title Crewman.
2 25 A good deal ensures Furman Bailey is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Became a Agent (Corporate Agent).
3 30 Established a network of contacts. Gain 1 contacts.
4 30 Continued as Agent (Corporate Agent).
4 31 Go undercover to investigate an enemy.
4 31 A revolution, attack or other unusual event throws Furman Bailey's life into chaos, forcing Furman Bailey to leave the planet.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
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