Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Furman Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Furman Fawns fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Furman Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Furman Fawns fail to help. Gain an Enemy. |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Furman Fawns is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
31 |
Furman Fawns befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Voluntarily left Corporate |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |