Captain Furman Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 37 M 9 (1) 8 (0) 4 (-1) 7 (0) 12 (2) 7 (0)9847C7
Unworried
 
Skills
Advocate 1
Astrogation 0
Athletics 0
Broker 1
Carouse 0
Drive (Track) 1
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Leadership 1
Medic 1
Melee (Grapple) 1
Persuade 1
Profession (Colonist) 0
Science (Robotic Sciences) 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 02
Drifter Scavenger 01
Scholar Physician 12
Army Infantry Captain2 / 01
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Given advanced training in a specialist field
2 22 Continued as Merchant (Broker).
2 24 Imperial trade restrictions force Furman Harper out of business.
3 24 Failed to qualify for Scientist (Scholar).
3 24 Became a Drifter (Scavenger).
3 25 Furman Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Became a Scholar (Physician).
4 27 Win a prestigious prize for Furman Harper's work.
4 29 Promoted to Scholar (Physician) rank 1.
5 29 Continued as Scholar (Physician).
5 30 Refuse to join a cheat in some fashion.
6 33 Voluntarily left Physician
6 33 Failed to qualify for Courier (Scout).
6 33 Submitted to the draft.
6 33 Became a Army (Infantry) with the new title Private.
6 36 Surrounded and outnumbered by the enemy, Furman Harper hold out until relief arrives.
6 37 Commissioned in Army (Infantry) with the new title Lieutenant.
6 37 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
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