Project Worker Furman Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 37 M 7 (0) 7 (0) 5 (-1) 10 (1) 10 (1) 8 (0)775AA8
Cleft lip
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive (Walker) 0
Electronics 0
Jack-of-All-Trades 2
Persuade 0
Profession (Sports) 0
Science (Robotic Sciences) 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker13
Drifter Wanderer 01
 
EducationGraduated
Merchant Academy Graduated
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 A notable academic consults with Furman Knight about a publication or documentary he is working on. Gain a Contact in academia.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 Furman Knight is sent to a new community or parish to preach The Word among the poor.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Became a Drifter (Wanderer).
3 28 Furman Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Returned to Believer (Missionary/Humanitarian).
4 30 Furman Knight is sent to a new community or parish to preach The Word among the poor.
5 32 Voluntarily left Missionary/Humanitarian
5 32 Entered Merchant Academy with the Business curriculum.
5 36 Study Drive (Walker) as a hobby.
5 36 Graduated.
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