Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Furman Norman's Contacts or Allies betrays Furman Norman, ending Furman Norman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |