Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Furman Sherris's Contacts or Allies betrays Furman Sherris, ending Furman Sherris's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Furman Sherris's job. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Furman Sherris come into conflict with a splinter group Furman Sherris's own religion which maintains Furman Sherris's version is the wrong one. Gain 3 Rivals. |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
31 |
Furman Sherris do not know what happened to Furman Sherris. There is a gap in Furman Sherris's memory. |
7 |
31 |
Returned to Believer (Holy Warrior). |
7 |
34 |
Furman Sherris faith is shaken. |