Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Garnett Pettitt have been following false teachings! |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Garnett Pettitt's Contacts or Allies betrays Garnett Pettitt, ending Garnett Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Make an unexpected connection outside Garnett Pettitt's normal circles. Gain a Contact. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Garnett Pettitt's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Explorer). |
6 |
35 |
Garnett Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garnett Pettitt fail to help. Gain an Enemy. |
6 |
35 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |