Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Risk Garrett McKee's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Imperial trade restrictions force Garrett McKee out of business. |
6 |
32 |
Failed to qualify for Flight (Navy). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
34 |
A mission goes wrong; Garrett McKee and several others are captured and mistreated by the enemy. Gain Garrett McKee's jailer as an Enemy. |