Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Geo Rule's business expands, Geo Rule's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Geo Rule learn something Geo Rule should not have – a corporate secret, a political scandal – which Geo Rule can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Political upheaval strikes Geo Rule's homeworld, and Geo Rule is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
During a battle, defeat or victory depends on Geo Rule's actions. The ship suffers severe damage and Geo Rule is blamed for the disaster. Geo Rule is court - martialled and discharged. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |