Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Gerald Thompkins do not know what happened to Gerald Thompkins. There is a gap in Gerald Thompkins's memory. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A series of bad deals and decisions force Gerald Thompkins into bankruptcy. Gerald Thompkins salvages what Gerald Thompkins can. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Display heroism in battle, saving the whole ship. |
4 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
32 |
Gerald Thompkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |