Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Gerhard Crowle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Gerhard Crowle into bankruptcy. Gerhard Crowle salvages what Gerhard Crowle can. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Gerhard Crowle do not know what happened to Gerhard Crowle. There is a gap in Gerhard Crowle's memory. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Gerhard Crowle come into conflict with a splinter group Gerhard Crowle's own religion which maintains Gerhard Crowle's version is the wrong one. Gain 3 Rivals. |