Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Grant Pabst foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Grant Pabst's Contacts or Allies betrays Grant Pabst, ending Grant Pabst's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
31 |
Refuse to join a cheat in some fashion. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
32 |
An expedition or voyage goes wrong, leaving Grant Pabst stranded in the wilderness. |
6 |
32 |
Became a Scout (Courier). |
6 |
35 |
Severely injured. Owe 12,500 for medical bills. |