Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Green Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Green Mcarty discover a world, item or information of worth to the Imperium. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Green Mcarty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Special assignment or duty on board ship. |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |