Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Gustaf Fawns's Contacts or Allies betrays Gustaf Fawns, ending Gustaf Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
24 |
Cheated in some fashion, advancing Gustaf Fawns's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
24 |
Gain an Enemy |
2 |
25 |
Promoted to Scholar (Scientist) rank 1. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
28 |
Gustaf Fawns's work is sabotaged by unknown parties. Gustaf Fawns start again from scratch. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
32 |
A disaster leaves several injured, and others blame Gustaf Fawns, forcing Gustaf Fawns to leave Gustaf Fawns's career. Gain a Rival. |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A job goes wrong, forcing Gustaf Fawns to flee off-planet. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |