Gustaf Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 37 M 1 (-2) 6 (0) 2 (-2) 2 (-2) 8 (0) 9 (1)162289
Vehement, Pity
 
Skills
Athletics 0
Diplomat 0
Drive 0
Electronics (Computer) 1
Gun Combat (Energy) 1
Gunner 0
Heavy Weapons 0
Melee (Fencing) 1
Profession (Colonist) 0
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Citizen Corporate 02
Drifter Wanderer 01
Navy Line/Crew Crewman01
Drifter Scavenger 01
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Nearly killed.
2 21 Became a Citizen (Corporate).
2 23 Gustaf Watson learn something Gustaf Watson should not have – a corporate secret, a political scandal – which Gustaf Watson can profit from illegally.
3 25 Continued as Citizen (Corporate).
3 29 A revolution, attack or other unusual event throws Gustaf Watson's life into chaos, forcing Gustaf Watson to leave the planet.
4 29 Became a Drifter (Wanderer).
4 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 32 Failed to qualify for Journalist (Entertainer).
5 32 Submitted to the draft.
5 32 Became a Navy (Line/Crew) with the new title Crewman.
5 33 During a battle, defeat or victory depends on Gustaf Watson's actions. Gustaf Watson actions lead to an honorabe discharge.
6 33 Switched to Drifter (Scavenger).
6 37 Lightly injured, no permanent damage. Fully recovered.
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