Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Nearly killed. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Gustaf Watson learn something Gustaf Watson should not have – a corporate secret, a political scandal – which Gustaf Watson can profit from illegally. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Gustaf Watson's life into chaos, forcing Gustaf Watson to leave the planet. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
During a battle, defeat or victory depends on Gustaf Watson's actions. Gustaf Watson actions lead to an honorabe discharge. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |