Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Hal McLachlan's Contacts or Allies betrays Hal McLachlan, ending Hal McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scholar (Physician). |
3 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
29 |
Voluntarily left Physician |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Hal McLachlan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
36 |
Hal McLachlan's ship is damaged, and Hal McLachlan have to hitch-hike Hal McLachlan's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 4 Contacts. Gain 1 Enemies. |