Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Hamp Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
26 |
Expose or are involved in a scandal of some sort. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Hamp Eade is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Merchant Marine). |