Crewman Hamp Eade  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 37 M 6 (0) 5 (-1) 3 (-1) 5 (-1) 8 (0) 4 (-1)653584
Handsome, Recalcitrant, Charming
 
Skills
Deception 0
Drive 0
Flyer 0
Medic 0
Persuade 1
Profession (Sports/Golf) 1
Recon 0
Science (Robotic Sciences) 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Entertainer Artist 01
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Hamp Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Entertainer (Artist).
3 26 Expose or are involved in a scandal of some sort.
4 26 Failed to qualify for Army Support (Army).
4 26 Submitted to the draft.
4 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 A good deal ensures Hamp Eade is living the high life for a few years.
5 30 Continued as Merchant (Merchant Marine).
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