Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Expand the field of Navigation, but gain a Rival in Hardy Simmons's former tutor. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Voluntarily left Merchant Marine |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
32 |
Gained a contact. |
3 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
33 |
Hardy Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Hardy Simmons survey an alien world. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |