Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Public opinion turns on Harry Conray. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Harry Conray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harry Conray fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Harry Conray's time in the scouts. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Harry Conray's ship is damaged, and Harry Conray have to hitch-hike Harry Conray's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
28 |
Harry Conray's business or ship thrives. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Harry Conray's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 2. |