Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Haskell Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell Clubb fail to help. Gain an Enemy. |
2 |
23 |
Haskell Clubb have no idea what happened to Haskell Clubb – they found Haskell Clubb's ship drifting on the fringes of friendly space. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
26 |
Become deeply involved in politics on Haskell Clubb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
28 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
5 |
31 |
Refused a challenge to a duel for Haskell Clubb's honour and standing. |
5 |
32 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
32 |
Voluntarily left Administrator |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
Haskell Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |