Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Haskell Lynch's work ends up coming home with Haskell Lynch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Haskell Lynch refuse to secretly provide religious rites for a dying leader or noble, because they do not share Haskell Lynch's faith. |
3 |
23 |
Voluntarily left Missionary/Humanitarian |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Haskell Lynch's Contacts or Allies betrays Haskell Lynch, ending Haskell Lynch's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Citizen (Colonist). |
4 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
28 |
Promoted to Citizen (Colonist) rank 1. |
5 |
28 |
Continued as Citizen (Colonist). |
5 |
30 |
Hard times caused by a lack of interstellar trade costs Haskell Lynch Haskell Lynch's job. |
6 |
30 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Forced to continue current assignment. |
6 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |