Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Helmer Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Rogue (Thief). |
3 |
23 |
A police detective or rival criminal forces Helmer Harrison to flee and vows to hunt Helmer Harrison down. Gain an Enemy. |
4 |
23 |
Became a Scholar (Scientist). |
4 |
25 |
A disaster or war strikes. |
4 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
The planetary government interferes with Helmer Harrison's research for political or religious reasons. Helmer Harrison continue working secretely. |
5 |
27 |
Continued as Scholar (Scientist). |
5 |
29 |
A disaster or war strikes. |
5 |
29 |
The planetary government interferes with Helmer Harrison's research for political or religious reasons. Helmer Harrison continue working openly and gain an Enemy. |
6 |
31 |
Voluntarily left Scientist |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |